![]() ![]() Once again, the backgrounds have that rendered look that looks amazingly dull compared to the beautiful pixel art of the earlier games, and so much of the game takes place in mines and underground caverns that it feels way too dark. ![]() There are seven levels – one more than a usual Metal Slug game – but they’re mostly dull retreads of everything we’ve seen before. It does not, however, add much of anything else. The only major blow is the lack of any two player mode – if Contra 4 could do it, then why not this? Toshikazu Tanaka returns for the soundtrack, but it sounds pretty scratchy coming from the DS, and it’s pretty boring anyway. There is a bit of slowdown, but it’s consistent with the Neo Geo games. The backgrounds, too, seem to have been created to be displayed at a higher resolution, and there’s a weird shimmering as the screen scrolls. ![]() The sprites have just been rescaled as opposed to redrawn, so all of the characters look smudgy and pixellated. Despite the smaller screen, the characters are all roughly in proportion to their arcade/console counterparts, the animation is just as smooth, there’s plenty of scattered debris and blood, and it’s just as difficult as it ever was. There are no map screens, no life bars, no concessions – it’s just like the old arcade games, with all of the pros and cons that it entails. Metal Slug 7 is not the first portable Metal Slug, but it is the first portable instalment in the series proper – it is not a side game like the NGPC or GBA instalments. ![]()
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